default
tkopengl
tkopengltkopengl.TextureadjustBrightness(float brightness) -
adjustGamma(float gamma) -
alloc(int width, height, numBytesPerPixel) : boolean - Allocate bitmap data
alloc2n(int width, height, bytesPerPixel) : boolean - Allocate bitmap
applyClearColorAfterDrawTriAA(int rgb24) - Apply clear color after drawTriAA*() calls.
applyClearColorAfterDrawTriAA4444(int rgb24) - Apply clear color after drawTriAA*() calls.
applyColorMap(Texture tex, cmap) - Apply colormap to tex and store result in this texture
bind() - Bind texture to associated OpenGL texture target
blend(Texture srca, srcb, byte ratio) -
calcAlphaSDF(Texture texSDF, int x, y, w, h, sdfRadius, float sdfMaxDist) - Distance field font_convert helper (experimental)
clear(int argb32) - Fill pixels with given clear color
clearAlpha(int a) - Fill alpha channel (of ARGB32 texture) with constant value (0..255)
colorKeyToAlpha(int argb32) -
copyRegion(Texture srctex, int px, py, w, h, dx, dy) -
countPixels(int argb32) : float -
createMask(int colorKey) -
disable() - Disable texture target (glDisable())
drawFilledBox(int px, py, sx, sy, argb32) -
drawLine(int qx, qy, px, py, argb32) - Simple bresenham line renderer
drawPixels2f(float x, y) - Draw texture via glDrawPixels
drawPixels2i(int x, y) - Draw texture via glDrawPixels
drawPixels3f(float x, y, z) - Draw texture via glDrawPixels
drawPolygon(Object array, int argb32) - Simple (convex) polygon renderer
drawTriAA(Object v1, v2, v3, int c32, numSamples, boolean bFixSharedEdge) - - renders a premultiplied image / triangle into an ARGB32 bitmap
drawTriTex_fx(Object v1, v2, v3, Objecvt uv1, Object uv2, uv3) - Renders a texture-mapped (ARGB32) triangle into an ARGB32 bitmap
drawTri_fx(Object v1, v2, v3, int c32) - Renders a non-antialiased triangle into an ARGB32 bitmap
enable() - Enable texture target (glEnable())
expand2n() - Automatically resize image and add black borders if width or height is not a power of two.
flipY() - Rotate bitmap 180 degrees about the x axis
free() - Free bitmap data and OpenGL texture handle
freeImage() - Free bitmap data
getFgcolor() : int -
getFlags() : int -
getId() : int - Query OpenGL texture name id
getMipMapLevel() : int - Query OpenGL mip map level
getStride() : int - Query number of bytes per scanline
getSx() : int - Query texture width
getSy() : int - Query texture height
getSz() : int - Query OpenGL texture depth (3d texture, 2d texture arrays)
getTarget() : int - Query OpenGL texture target
getUVFilterRepeatVec4(float u, v, Object retVec4) - Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Repeat u/v outside of (0;0)..(1;1) range.
getUVFilterVec4(float u, v, Object retVec4) - Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Clamp u/v to (0;0)..(1;1) range.
getUVRepeatVec4(float u, v, Object retVec4) - Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Repeat u/v outside of (0;0)..(1;1) range.
getUVVec4(float u, v, Object retVec4) - Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Clamp u/v to (0;0)..(1;1) range.
getXY32(int x, y) : int - Query pixel
getXYRaw(int x, y) : int - Query pixel (8, 16, 24, or 32 bit)
getZ() : int - Query number of bytes per pixel
grayscale() : boolean -
interleaveAlpha(Texture alphaTex) -
invert() - Invert r,g,b,a values (linear)
lazyGenId() - Create OpenGL texture name id (if pending)
loadImage(String pakFileName, int newWidth, newHeight, newNumBytes) : boolean - Load pakfile image and scale to the given geometry and depth.
loadImageStream(Stream ifs, int newWidth, newHeight, newNumBytes) : boolean - Load image from Stream and scale to the given geometry and depth.
loadLocalImage(String localFileName, int newWidth, newHeight, newNumBytes) : boolean - Load local image and scale to the given geometry and depth.
multiply(Texture srca, srcb) -
renderFixedText(Texture fontTex, int charWidth, String text, int x, y, IntArray colors, attributes) - Simple fixed font text renderer
saveImage(String localFileName) : boolean -
saveImageStream(Stream ofs) : boolean -
scaleFrom(Texture src) -
scroll(int dx, dy) -
setEnvColor(int argb32) -
setFgcolor(int argb32) - Set foreground color for image manipulation helpers
setFlags() -
setFlags() -
setFlags(int flags) - Set texture flags.
setId(int name) - Set OpenGL texture name id
setMipMapLevel(int level) - Set OpenGL mip map level
setPriority(float prio) : float - Set OpenGL texture priority
setScreen(Texture srctex) - Share bitmap data with other Texture
setScreenArea(Texture srctex, int ltx, lty, width, height) -
setSz(int sz) - Set OpenGL texture depth (3d textures, 2d texture arrays)
setTarget(int target) - Set OpenGL texture target
setXY32(int x, y, argb32) - Put pixel
setXY32(int x, y, argb32) - Put raw pixel (, 16, 24, or 32 bit)
simpleBlur(Texture src) -
simpleBlurX(Texture src) -
simpleBlurY(Texture src) -
swapScreen(Texture tex) - Swap bitmap data
unbind() - Unbind texture target (bind name 0)
unload() - Free OpenGL texture handle
update() - (Re-)Upload to OpenGL
updateRegion(int x, y, w, h) - (Re-) upload region to OpenGL
upload() -
visitBuffer(Buffer buffer, int w, h, bpp) - Share (non-deletable) buffer view.int TEX_16BIT - Hint OpenGL to store that texture in a 16bit per pixel format
int TEX_1D - Use GL_TEXTURE_1D texture target
int TEX_ALPHA - Use alpha channel
int TEX_AUTOMIPMAP - Automatically generate mip maps
int TEX_BLEND -
int TEX_CLAMPTOEDGE_S -
int TEX_CLAMPTOEDGE_T -
int TEX_DECAL -
int TEX_DELETE - Delete bitmap after texture has been uploaded to OpenGL
int TEX_ENVMASK -
int TEX_FILTERMASK -
int TEX_FORCEHOSTBYTEORDER - Hint that the bitmap uses the host byte order (e.g. A,B,G,R on little endian)
int TEX_INTENSITY - Upload 8bit texture in INTENSITY format
int TEX_MAGFILTERLINEAR -
int TEX_MAGFILTERTRILINEAR -
int TEX_MINFILTERLINEAR -
int TEX_MINFILTERTRILINEAR -
int TEX_MODULATE - Allow the texels to be modulated by the current OpenGL color
int TEX_POINTSPRITE -
int TEX_REPEATMASK -
int TEX_REPEAT_S - Repeat texels along the x axis
int TEX_REPEAT_T - Repeat texels along the y axis
int TEX_REPLACE -
int TEX_UPLOADED - This flag is set when the texture has been uploaded to OpenGL
Method adjustBrightness | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method adjustGamma | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method alloc | |||||||||||||||||||||||||
Allocate bitmap data | |||||||||||||||||||||||||
Signature | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arguments | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Returns | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Method alloc2n | |||||||||||||||||||||||||
Allocate bitmap | |||||||||||||||||||||||||
Signature | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arguments | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Returns | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Method applyClearColorAfterDrawTriAA | |||||
Apply clear color after drawTriAA*() calls. | |||||
Signature | |||||
| |||||
Arguments | |||||
| |||||
Description | |||||
Alpha channel will be set to 255. |
Method applyClearColorAfterDrawTriAA4444 | |||||
Apply clear color after drawTriAA*() calls. | |||||
Signature | |||||
| |||||
Arguments | |||||
| |||||
Description | |||||
To be used when triangle rasterizer is built in AAFX_4444 mode. Expands #0A0R0G0B to #AARRGGBB. Alpha channel will be set to 255. |
Method applyColorMap | |
Apply colormap to tex and store result in this texture | |
Signature | |
Arguments | |
Method bind | |||
Bind texture to associated OpenGL texture target | |||
Signature | |||
|
Method blend | |
Signature | |
Arguments | |
Method calcAlphaSDF | ||||||||||||||||||||||||||||||||||||||||
Distance field font_convert helper (experimental) | ||||||||||||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Description | ||||||||||||||||||||||||||||||||||||||||
Žarg texSDF 8bit texture storing the monochrome glyphs / icons. Will be updated with distance pixels. |
Method clear | |||||
Fill pixels with given clear color | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method clearAlpha | |||||
Fill alpha channel (of ARGB32 texture) with constant value (0..255) | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method colorKeyToAlpha | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method copyRegion | ||||||||||||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||||||||||||
|
Method countPixels | ||||||||||
Signature | ||||||||||
| ||||||||||
Arguments | ||||||||||
| ||||||||||
Returns | ||||||||||
| ||||||||||
Method createMask | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method disable | |||
Disable texture target (glDisable()) | |||
Signature | |||
|
Method drawFilledBox | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
|
Method drawLine | ||||||||||||||||||||||||||||||
Simple bresenham line renderer | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Description | ||||||||||||||||||||||||||||||
Was once used as a collision detection helper |
Method drawPixels2f | |||||||||||||||
Draw texture via glDrawPixels | |||||||||||||||
Signature | |||||||||||||||
| |||||||||||||||
Arguments | |||||||||||||||
|
Method drawPixels2i | |||||||||||||||
Draw texture via glDrawPixels | |||||||||||||||
Signature | |||||||||||||||
| |||||||||||||||
Arguments | |||||||||||||||
|
Method drawPixels3f | ||||||||||||||||||||
Draw texture via glDrawPixels | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
|
Method drawPolygon | |||||||||||||||
Simple (convex) polygon renderer | |||||||||||||||
Signature | |||||||||||||||
| |||||||||||||||
Arguments | |||||||||||||||
| |||||||||||||||
Description | |||||||||||||||
Was once used as a collision detection helper |
Method drawTriAA | |
- renders a premultiplied image / triangle into an ARGB32 bitmap | |
Signature | |
Arguments | |
Description | |
- supports clipping - supports sub-pixel precision - supports alpha blending - implements the top-left fill rule (input must be a clock-wise triangle) - uses barycentric coordinates - implements n-rook multisample-like anti-aliasing without the need for a resolve pass (0, 2, 4, 8, or 16 samples) - uses the framebuffer texture's alpha channel as a coverage buffer
(note) v1..v3 should be Vector2f refs (or any other array-like object. [0]=x, [1]=y) (note) the fixedpoint version (_fx) uses 6 fractional coord bits (note) 'aaFixMode' should be set to 2 when numSamples > 0 (0 otherwise) (1=inside+outside AA, 2=outside AA only(small tris)) (note) 'aaBias' should be set to (-0.01f * (160.0f / _fb->s.x)) (float) / Dfixmul16(-655, ((160*65536) / _fb->s.x)) (fx) |
Method drawTriTex_fx | |
Renders a texture-mapped (ARGB32) triangle into an ARGB32 bitmap | |
Signature | |
Arguments | |
Description | |
(note) the rasterizer loops use fixed point math (v1..v3 / uv1..uv3 are Vector2f or FloatArray objects, though) (note) implements bilinear filtering (note) the texels are rendered via source-over blending (note) 'v' vertices are screen / framebuffer coordinates (scaled to 16 subpixel bits) (note) 'uv' coords are in the range 0..1 (scaled to 16 subpixel bits) (note) 'a' alpha is in the range 0..1 |
Method drawTri_fx | |
Renders a non-antialiased triangle into an ARGB32 bitmap | |
Signature | |
Arguments | |
Description | |
(note) originally written for debugging the Amiga 68k version of this (note) the rasterizer uses fixed point math (v1..v3 in this script wrapper are Vector2f or FloatArray objects, though) (note) unlike drawTriAA*(), triangles need to be rendered back-to-front (note) no masking when c32Mask==0 |
Method enable | |||
Enable texture target (glEnable()) | |||
Signature | |||
|
Method expand2n | |||
Automatically resize image and add black borders if width or height is not a power of two. | |||
Signature | |||
|
Method flipY | |||
Rotate bitmap 180 degrees about the x axis | |||
Signature | |||
| |||
Description | |||
Remember that (0; 0) is the left/bottom corner in OpenGL.. |
Method free | |||
Free bitmap data and OpenGL texture handle | |||
Signature | |||
|
Method freeImage | |||
Free bitmap data | |||
Signature | |||
|
Method getFgcolor | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getFlags | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getId | |||||
Query OpenGL texture name id | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getMipMapLevel | |||||
Query OpenGL mip map level | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getStride | |||||
Query number of bytes per scanline | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getSx | |||||
Query texture width | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getSy | |||||
Query texture height | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getSz | |||||
Query OpenGL texture depth (3d texture, 2d texture arrays) | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getTarget | |||||
Query OpenGL texture target | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method getUVFilterRepeatVec4 | ||||||||||||||||||||
Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Repeat u/v outside of (0;0)..(1;1) range. | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Description | ||||||||||||||||||||
Texel center is left/top and u/v (0;0) refers to top/left texel. |
Method getUVFilterVec4 | ||||||||||||||||||||
Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Clamp u/v to (0;0)..(1;1) range. | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Description | ||||||||||||||||||||
Texel center is left/top and u/v (0;0) refers to top/left texel. |
Method getUVRepeatVec4 | ||||||||||||||||||||
Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Repeat u/v outside of (0;0)..(1;1) range. | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Description | ||||||||||||||||||||
Texel center is left/top and u/v (0;0) refers to top/left texel. |
Method getUVVec4 | ||||||||||||||||||||
Query pixel via normalized u/v coordinates and store (normalized) result in 'retVec4' array/vector. Clamp u/v to (0;0)..(1;1) range. | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Description | ||||||||||||||||||||
Texel center is left/top and u/v (0;0) refers to top/left texel. |
Method getXY32 | ||||||||||||||||||||
Query pixel | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Returns | ||||||||||||||||||||
| ||||||||||||||||||||
Method getXYRaw | ||||||||||||||||||||
Query pixel (8, 16, 24, or 32 bit) | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
| ||||||||||||||||||||
Returns | ||||||||||||||||||||
| ||||||||||||||||||||
Method getZ | |||||
Query number of bytes per pixel | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method grayscale | |||||
Signature | |||||
| |||||
Returns | |||||
|
Method invert | |||
Invert r,g,b,a values (linear) | |||
Signature | |||
|
Method lazyGenId | |||
Create OpenGL texture name id (if pending) | |||
Signature | |||
|
Method loadImage | ||||||||||||||||||||||||||||||
Load pakfile image and scale to the given geometry and depth. | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Returns | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Method loadImageStream | ||||||||||||||||||||||||||||||
Load image from Stream and scale to the given geometry and depth. | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Returns | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Method loadLocalImage | ||||||||||||||||||||||||||||||
Load local image and scale to the given geometry and depth. | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Returns | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Method renderFixedText | |
Simple fixed font text renderer | |
Signature | |
Arguments | |
Method saveImage | ||||||||||
Signature | ||||||||||
| ||||||||||
Arguments | ||||||||||
| ||||||||||
Returns | ||||||||||
| ||||||||||
Method saveImageStream | ||||||||||
Signature | ||||||||||
| ||||||||||
Arguments | ||||||||||
| ||||||||||
Returns | ||||||||||
| ||||||||||
Method scroll | |||||||||||||||
Signature | |||||||||||||||
| |||||||||||||||
Arguments | |||||||||||||||
|
Method setEnvColor | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setFgcolor | |||||
Set foreground color for image manipulation helpers | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setFlags | |||||
Set texture flags. | |||||
Signature | |||||
| |||||
Arguments | |||||
| |||||
Description | |||||
These flags should usually be set before uploading the texture to OpenGL. |
Method setFlags | |||
Signature | |||
|
Method setFlags | |||
Signature | |||
|
Method setId | |||||
Set OpenGL texture name id | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setMipMapLevel | |||||
Set OpenGL mip map level | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setPriority | ||||||||||
Set OpenGL texture priority | ||||||||||
Signature | ||||||||||
| ||||||||||
Arguments | ||||||||||
| ||||||||||
Returns | ||||||||||
| ||||||||||
Method setScreen | |||||
Share bitmap data with other Texture | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setScreenArea | ||||||||||||||||||||||||||||||
Signature | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Arguments | ||||||||||||||||||||||||||||||
|
Method setSz | |||||
Set OpenGL texture depth (3d textures, 2d texture arrays) | |||||
Signature | |||||
| |||||
Arguments | |||||
| |||||
Description | |||||
Note: When texture target is GL_TEXTURE_3D, the texture height (sy) will be split into 'sz' depth slices during upload() |
Method setTarget | |||||
Set OpenGL texture target | |||||
Signature | |||||
| |||||
Arguments | |||||
|
Method setXY32 | ||||||||||||||||||||
Put raw pixel (, 16, 24, or 32 bit) | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
|
Method setXY32 | ||||||||||||||||||||
Put pixel | ||||||||||||||||||||
Signature | ||||||||||||||||||||
| ||||||||||||||||||||
Arguments | ||||||||||||||||||||
|
Method unbind | |||
Unbind texture target (bind name 0) | |||
Signature | |||
|
Method unload | |||
Free OpenGL texture handle | |||
Signature | |||
|
Method update | |||
(Re-)Upload to OpenGL | |||
Signature | |||
|
Method updateRegion | |||||||||||||||||||||||||
(Re-) upload region to OpenGL | |||||||||||||||||||||||||
Signature | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arguments | |||||||||||||||||||||||||
|
Method upload | |||
Signature | |||
|
Method visitBuffer | |||||||||||||||||||||||||
Share (non-deletable) buffer view. | |||||||||||||||||||||||||
Signature | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arguments | |||||||||||||||||||||||||
|
Constant TEX_16BIT (int) | |
Hint OpenGL to store that texture in a 16bit per pixel format | |
Constant TEX_1D (int) | |
Use GL_TEXTURE_1D texture target | |
Constant TEX_ALPHA (int) | |
Use alpha channel | |
Constant TEX_AUTOMIPMAP (int) | |
Automatically generate mip maps | |
Constant TEX_BLEND (int) | |
Constant TEX_CLAMPTOEDGE_S (int) | |
Constant TEX_CLAMPTOEDGE_T (int) | |
Constant TEX_DECAL (int) | |
Constant TEX_DELETE (int) | |
Delete bitmap after texture has been uploaded to OpenGL | |
Constant TEX_ENVMASK (int) | |
Constant TEX_FILTERMASK (int) | |
Constant TEX_FORCEHOSTBYTEORDER (int) | |
Hint that the bitmap uses the host byte order (e.g. A,B,G,R on little endian) | |
Constant TEX_INTENSITY (int) | |
Upload 8bit texture in INTENSITY format | |
Constant TEX_MAGFILTERLINEAR (int) | |
Constant TEX_MAGFILTERTRILINEAR (int) | |
Constant TEX_MINFILTERLINEAR (int) | |
Constant TEX_MINFILTERTRILINEAR (int) | |
Constant TEX_MODULATE (int) | |
Allow the texels to be modulated by the current OpenGL color | |
Constant TEX_POINTSPRITE (int) | |
Constant TEX_REPEATMASK (int) | |
Constant TEX_REPEAT_S (int) | |
Repeat texels along the x axis | |
Constant TEX_REPEAT_T (int) | |
Repeat texels along the y axis | |
Constant TEX_REPLACE (int) | |
Constant TEX_UPLOADED (int) | |
This flag is set when the texture has been uploaded to OpenGL | |
auto-generated by "DOG", the TkScript document generator. Thu, 11/Dec/2025 13:42:00