NAME
glReadBuffer - select a color buffer source for pixels
C SPECIFICATION
void glReadBuffer( GLenum mode )
PARAMETERS
mode Specifies a color buffer. Accepted values are
GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS
-1.
DESCRIPTION
glReadBuffer specifies a color buffer as the source for
subsequent glReadPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, and glCopyPixels
commands. mode accepts one of twelve or more predefined
values. (GL_AUX0 through GL_AUX3 are always defined.) In a
fully configured system, GL_FRONT, GL_LEFT, and
GL_FRONT_LEFT all name the front left buffer, GL_FRONT_RIGHT
and GL_RIGHT name the front right buffer, and GL_BACK_LEFT
and GL_BACK name the back left buffer.
Nonstereo double-buffered configurations have only a front
left and a back left buffer. Single-buffered configurations
have a front left and a front right buffer if stereo, and
only a front left buffer if nonstereo. It is an error to
specify a nonexistent buffer to glReadBuffer.
mode is initially GL_FRONT in single-buffered
configurations, and GL_BACK in double-buffered
configurations.
ERRORS
GL_INVALID_ENUM is generated if mode is not one of the
twelve (or more) accepted values.
GL_INVALID_OPERATION is generated if mode specifies a buffer
that does not exist.
GL_INVALID_OPERATION is generated if glReadBuffer is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_READ_BUFFER
SEE ALSO
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawBuffer,
glReadPixels