NAME
glPrioritizeTextures - set texture residence priority
C SPECIFICATION
void glPrioritizeTextures( GLsizei n,
const GLuint *textures,
const GLclampf *priorities )
PARAMETERS
n Specifies the number of textures to be
prioritized.
textures Specifies an array containing the names of the
textures to be prioritized.
priorities Specifies an array containing the texture
priorities. A priority given in an element of
priorities applies to the texture named by the
corresponding element of textures.
DESCRIPTION
glPrioritizeTextures assigns the n texture priorities given
in priorities to the n textures named in textures.
The GL establishes a ``working set'' of textures that are
resident in texture memory. These textures may be bound to
a texture target much more efficiently than textures that
are not resident. By specifying a priority for each
texture, glPrioritizeTextures allows applications to guide
the GL implementation in determining which textures should
be resident.
The priorities given in priorities are clamped to the range
[0,1] before they are assigned. 0 indicates the lowest
priority; textures with priority 0 are least likely to be
resident. 1 indicates the highest priority; textures with
priority 1 are most likely to be resident. However,
textures are not guaranteed to be resident until they are
used.
glPrioritizeTextures silently ignores attempts to prioritize
texture 0, or any texture name that does not correspond to
an existing texture.
glPrioritizeTextures does not require that any of the
textures named by textures be bound to a texture target.
glTexParameter may also be used to set a texture's priority,
but only if the texture is currently bound. This is the
only way to set the priority of a default texture.
NOTES
glPrioritizeTextures is available only if the GL version is
1.1 or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY
retrieves the priority of a currently bound texture.
SEE ALSO
glAreTexturesResident, glBindTexture, glCopyTexImage1D,
glCopyTexImage2D, glTexImage1D, glTexImage2D, glTexParameter