NAME
glInterleavedArrays - simultaneously specify and enable
several interleaved arrays
C SPECIFICATION
void glInterleavedArrays( GLenum format,
GLsizei stride,
const GLvoid *pointer )
PARAMETERS
format Specifies the type of array to enable. Symbolic
constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F,
GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F,
GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F,
GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and
GL_T4F_C4F_N3F_V4F are accepted.
stride Specifies the offset in bytes between each
aggregate array element.
DESCRIPTION
glInterleavedArrays lets you specify and enable individual
color, normal, texture and vertex arrays whose elements are
part of a larger aggregate array element. For some
implementations, this is more efficient than specifying the
arrays seperately.
If stride is 0, the aggregate elements are stored
consecutively. Otherwise, stride bytes occur between the
beginning of one aggregate array element and the beginning
of the next aggregate array element.
format serves as a 'key' describing the extraction of
individual arrays from the aggregate array. If format
contains a T, then texture coordinates are extracted from
the interleaved array. If C is present, color values are
extracted. If N is present, normal coordinates are
extracted. Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted.
F indicates that values are extracted as floating-point
values. Colors may also be extracted as 4 unsigned bytes if
4UB follows the C. If a color is extracted as 4 unsigned
bytes, the vertex array element which follows is located at
the first possible floating-point aligned address.
NOTES
glInterleavedArrays is available only if the GL version is
1.1 or greater.
If glInterleavedArrays is called while compiling a display
list, it is not compiled into the list, and it is executed
immediately.
Execution of glInterleavedArrays is not allowed between the
execution of glBegin and the corresponding execution of
glEnd, but an error may or may not be generated. If no error
is generated, the operation is undefined.
glInterleavedArrays is typically implemented on the client
side.
Vertex array parameters are client-side state and are
therefore not saved or restored by glPushAttrib and
glPopAttrib. Use glPushClientAttrib and glPopClientAttrib
instead.
ERRORS
GL_INVALID_ENUM is generated if format is not an accepted
value.
GL_INVALID_VALUE is generated if stride is negative.
SEE ALSO
glArrayElement, glColorPointer, glDrawArrays,
glDrawElements, glEdgeFlagPointer, glEnableClientState,
glGetPointer, glIndexPointer, glNormalPointer,
glTexCoordPointer, glVertexPointer