NAME
glGetMapdv, glGetMapfv, glGetMapiv - return evaluator
parameters
C SPECIFICATION
void glGetMapdv( GLenum target,
GLenum query,
GLdouble *v )
void glGetMapfv( GLenum target,
GLenum query,
GLfloat *v )
void glGetMapiv( GLenum target,
GLenum query,
GLint *v )
PARAMETERS
target Specifies the symbolic name of a map. Accepted
values are GL_MAP1_COLOR_4, GL_MAP1_INDEX,
GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1,
GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3,
GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3,
GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX,
GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1,
GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3,
GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and
GL_MAP2_VERTEX_4.
query Specifies which parameter to return. Symbolic names
GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
v Returns the requested data.
DESCRIPTION
glMap1 and glMap2 define evaluators. glGetMap returns
evaluator parameters. target chooses a map, query selects a
specific parameter, and v points to storage where the values
will be returned.
The acceptable values for the target parameter are described
in the glMap1 and glMap2 reference pages.
query can assume the following values:
GL_COEFF v returns the control points for the
evaluator function. One-dimensional
evaluators return order control points, and
two-dimensional evaluators return
uorderxvorder control points. Each control
point consists of one, two, three, or four
integer, single-precision floating-point, or
double-precision floating-point values,
depending on the type of the evaluator. The
GL returns two-dimensional control points in
row-major order, incrementing the uorder
index quickly and the vorder index after each
row. Integer values, when requested, are
computed by rounding the internal floating-
point values to the nearest integer values.
GL_ORDER v returns the order of the evaluator
function. One-dimensional evaluators return
a single value, order. The initial value is
1. Two-dimensional evaluators return two
values, uorder and vorder. The initial value
is 1,1.
GL_DOMAIN v returns the linear u and v mapping
parameters. One-dimensional evaluators
return two values, u1 and u2, as specified by
glMap1. Two-dimensional evaluators return
four values (u1, u2, v1, and v2) as specified
by glMap2. Integer values, when requested,
are computed by rounding the internal
floating-point values to the nearest integer
values.
NOTES
If an error is generated, no change is made to the contents
of v.
ERRORS
GL_INVALID_ENUM is generated if either target or query is
not an accepted value.
GL_INVALID_OPERATION is generated if glGetMap is executed
between the execution of glBegin and the corresponding
execution of glEnd.
SEE ALSO
glEvalCoord, glMap1, glMap2