NAME
	  glDrawArrays - render	primitives from	array data


     C SPECIFICATION
	  void glDrawArrays( GLenum mode,
			     GLint first,
			     GLsizei count )


     PARAMETERS
	  mode	 Specifies what	kind of	primitives to render.
		 Symbolic constants GL_POINTS, GL_LINE_STRIP,
		 GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
		 GL_TRIANGLE_FAN, GL_TRIANGLES,	GL_QUAD_STRIP,
		 GL_QUADS, and GL_POLYGON are accepted.

	  first	 Specifies the starting	index in the enabled arrays.

	  count	 Specifies the number of indices to be rendered.

     DESCRIPTION
	  glDrawArrays specifies multiple geometric primitives with
	  very few subroutine calls. Instead of	calling	a GL procedure
	  to pass each individual vertex, normal, texture coordinate,
	  edge flag, or	color, you can prespecify separate arrays of
	  vertexes, normals, and colors	and use	them to	construct a
	  sequence of primitives with a	single call to glDrawArrays.

	  When glDrawArrays is called, it uses count sequential
	  elements from	each enabled array to construct	a sequence of
	  geometric primitives,	beginning with element first. mode
	  specifies what kind of primitives are	constructed, and how
	  the array elements construct those primitives. If
	  GL_VERTEX_ARRAY is not enabled, no geometric primitives are
	  generated.

	  Vertex attributes that are modified by glDrawArrays have an
	  unspecified value after glDrawArrays returns.	For example,
	  if GL_COLOR_ARRAY is enabled,	the value of the current color
	  is undefined after glDrawArrays executes. Attributes that
	  aren't modified remain well defined.

     NOTES
	  glDrawArrays is available only if the	GL version is 1.1 or
	  greater.

	  glDrawArrays is included in display lists. If	glDrawArrays
	  is entered into a display list, the necessary	array data
	  (determined by the array pointers and	enables) is also
	  entered into the display list. Because the array pointers
	  and enables are client-side state, their values affect
	  display lists	when the lists are created, not	when the lists
	  are executed.

     ERRORS
	  GL_INVALID_ENUM is generated if mode is not an accepted
	  value.

	  GL_INVALID_VALUE is generated	if count is negative.

	  GL_INVALID_OPERATION is generated if glDrawArrays is
	  executed between the execution of glBegin and	the
	  corresponding	glEnd.

     SEE ALSO
	  glArrayElement, glColorPointer, glDrawElements,
	  glEdgeFlagPointer,
	  glGetPointerv, glIndexPointer, glInterleavedArrays,
	  glNormalPointer,
	  glTexCoordPointer, glVertexPointer