NAME
	  glDeleteTextures - delete named textures


     C SPECIFICATION
	  void glDeleteTextures( GLsizei n,
				 const GLuint *textures	)


     PARAMETERS
	  n	    Specifies the number of textures to	be deleted.

	  textures  Specifies an array of textures to be deleted.

     DESCRIPTION
	  glDeleteTextures deletes n textures named by the elements of
	  the array textures.  After a texture is deleted, it has no
	  contents or dimensionality, and its name is free for reuse
	  (for example by glGenTextures).  If a	texture	that is
	  currently bound is deleted, the binding reverts to 0 (the
	  default texture).

	  glDeleteTextures silently ignores 0's	and names that do not
	  correspond to	existing textures.

     NOTES
	  glDeleteTextures is available	only if	the GL version is 1.1
	  or greater.

     ERRORS
	  GL_INVALID_VALUE is generated	if n is	negative.

	  GL_INVALID_OPERATION is generated if glDeleteTextures	is
	  executed between the execution of glBegin and	the
	  corresponding	execution of glEnd.

     ASSOCIATED	GETS
	  glIsTexture

     SEE ALSO
	  glAreTexturesResident, glBindTexture,	glCopyTexImage1D,
	  glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter,
	  glPrioritizeTextures,	glTexImage1D, glTexImage2D,
	  glTexParameter