NAME
glCopyTexSubImage2D - copy a two-dimensional texture
subimage
C SPECIFICATION
void glCopyTexSubImage2D( GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height )
PARAMETERS
target Specifies the target texture. Must be
GL_TEXTURE_2D
level Specifies the level-of-detail number. Level 0 is
the base image level. Level n is the nth mipmap
reduction image.
xoffset Specifies a texel offset in the x direction within
the texture array.
yoffset Specifies a texel offset in the y direction within
the texture array.
x, y Specify the window coordinates of the lower left
corner of the rectangular region of pixels to be
copied.
width Specifies the width of the texture subimage.
height Specifies the height of the texture subimage.
DESCRIPTION
glCopyTexSubImage2D replaces a rectangular portion of a
two-dimensional texture image with pixels from the current
GL_READ_BUFFER (rather than from main memory, as is the case
for glTexSubImage2D).
The screen-aligned pixel rectangle with lower left corner at
(x, y) and with width width and height height replaces the
portion of the texture array with x indices xoffset through
xoffset + width - 1, inclusive, and y indices yoffset
through yoffset + height - 1, inclusive, at the mipmap level
specified by level.
The pixels in the rectangle are processed exactly as if
glCopyPixels had been called, but the process stops just
before final conversion. At this point, all pixel component
values are clamped to the range [0, 1] and then converted to
the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not
include any texels outside the texture array as it was
originally specified. It is not an error to specify a
subtexture with zero width or height, but such a
specification has no effect.
If any of the pixels within the specified rectangle of the
current GL_READ_BUFFER are outside the read window
associated with the current rendering context, then the
values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or
border parameters of the specified texture array or to texel
values outside the specified subregion.
NOTES
glCopyTexSubImage2D is available only if the GL version is
1.1 or greater.
Texturing has no effect in color index mode.
glPixelStore and glPixelTransfer modes affect texture images
in exactly the way they affect glDrawPixels.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_OPERATION is generated if the texture array has
not been defined by a previous glTexImage2D or
glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than
log max, where max is the returned value of
GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if x < -b or if y < -b,
where b is the border width of the texture array.
GL_INVALID_VALUE is generated if xoffset < -b,
(xoffset + width) > (w - b), yoffset < -b, or
(yoffset + height) > (h - b), where w is the
GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, and b is the
GL_TEXTURE_BORDER of the texture image being modified. Note
that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is
executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexImage
glIsEnabled with argument GL_TEXTURE_2D
SEE ALSO
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glPixelStore, glPixelTransfer,
glTexEnv, glTexGen, glTexImage1D, glTexImage2D,
glTexParameter, glTexSubImage1D, glTexSubImage2D