NAME
glColorMask - enable and disable writing of frame buffer
color components
C SPECIFICATION
void glColorMask( GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha )
PARAMETERS
red, green, blue, alpha
Specify whether red, green, blue, and
alpha can or cannot be written into
the frame buffer. The initial values
are all GL_TRUE, indicating that the
color components can be written.
DESCRIPTION
glColorMask specifies whether the individual color
components in the frame buffer can or cannot be written. If
red is GL_FALSE, for example, no change is made to the red
component of any pixel in any of the color buffers,
regardless of the drawing operation attempted.
Changes to individual bits of components cannot be
controlled. Rather, changes are either enabled or disabled
for entire color components.
ERRORS
GL_INVALID_OPERATION is generated if glColorMask is executed
between the execution of glBegin and the corresponding
execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_COLOR_WRITEMASK
glGet with argument GL_RGBA_MODE
SEE ALSO
glColor, glColorPointer, glDepthMask, glIndex,
glIndexPointer, glIndexMask, glStencilMask