NAME
glArrayElement - render a vertex using the specified vertex
array element
C SPECIFICATION
void glArrayElement( GLint i )
PARAMETERS
i Specifies an index into the enabled vertex data arrays.
DESCRIPTION
glArrayElement commands are used within glBegin/glEnd pairs
to specify vertex and attribute data for point, line, and
polygon primitives. If GL_VERTEX_ARRAY is enabled when
glArrayElement is called, a single vertex is drawn, using
vertex and attribute data taken from location i of the
enabled arrays. If GL_VERTEX_ARRAY is not enabled, no
drawing occurs but the attributes corresponding to the
enabled arrays are modified.
Use glArrayElement to construct primitives by indexing
vertex data, rather than by streaming through arrays of data
in first-to-last order. Because each call specifies only a
single vertex, it is possible to explicitly specify per-
primitive attributes such as a single normal per individual
triangle.
Changes made to array data between the execution of glBegin
and the corresponding execution of glEnd may affect calls to
glArrayElement that are made within the same glBegin/glEnd
period in non-sequential ways. That is, a call to
glArrayElement that precedes a change to array data may
access the changed data, and a call that follows a change to
array data may access original data.
NOTES
glArrayElement is available only if the GL version is 1.1 or
greater.
glArrayElement is included in display lists. If
glArrayElement is entered into a display list, the necessary
array data (determined by the array pointers and enables) is
also entered into the display list. Because the array
pointers and enables are client-side state, their values
affect display lists when the lists are created, not when
the lists are executed.
SEE ALSO
glColorPointer, glDrawArrays, glEdgeFlagPointer,
glGetPointerv,
glIndexPointer, glInterleavedArrays, glNormalPointer,
glTexCoordPointer, glVertexPointer